Fixed the long standing “Unknown property: “subdivs” in Free Rectangle.” bug in the subdiv reset.
Added an auto update option for the script so you can always be up to date.
Subdiv reset now applies your BF GI setting (if checked) to all of your RPManager passes if installed.
Hooked up the bitmaptexture functionality. There are now 3 classes you can work on that should cover nearly everything: StandardUVGen for changing blur and tiling etc. StandardTextureOutput for changing clamp and output amounts etc and bitmaptexture for most other stuff like filtering.